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Game Designer

PHASE 3: ONLINE COLLECTIVE CURATION

Innovate Model

Online Collective Curation in the Innovate Model 

The online collective exhibition goal is to select a curation of exemplary learner products for an online exhibit promoted to a targeted audience, while simultaneously extending outreach to the general public. Instructional strategies specified in the instructional design phase of this model are implemented through stages that include select, exhibit, and impact. During the first stage, select, learner products are classified, and exemplary product selection is executed (Deschaine & Sharma, 2015). The exhibit stage ends with a showcase of curated products branded for public recognition. Through the curated deliverable exhibition impact targeted users and the public may be empowered and inspired to develop innovative products in their respective areas.

Online Collective Curation Checklist

SELECT

Learner products are classified and product selections executed.

  1. Product Classification

  2. Curated Product Collection

EXHIBIT​

A showcase of curated learner products are branded for public recognition and displayed online.

  1. Exhibition Influence

  2. Exhibition Design

  3. Exhibition Release

 

IMPACT

Learners may optionally revise products, and targeted users, in conjunction with the public, may be empowered and inspired through the exhibit.

  1. Product Promotion

  2. Communication in Exhibition

  3. Product Revision (i.e., gold product version)

Product Development Phase Template

The online collective curation template is the means for providing guidelines for learner product selection and, ultimately, public product publication.  Components within the template detail the process. 

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